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Finisher Help.
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Finisher Help.
Making a finisher:
Okay, first you need to work out how much AG you are going to get. For a strength i would reccomend 40 (Also Helps towards Leg Drop) and any other class i would reccomend 25 AG.
Never buy AG with ATs, always use stats on them.
What Type finisher to make:
For a technique, i would reccomend a submission finisher.
For a Resistance, i would reccomend a Pin finisher.
For anything else, i would reccomend a Direct damage finisher.
Working out the Adrenaline Cost:
When working out the adrenaline cost, you must times your adrenaline gain by 25. So if your AG is 25, you should have a finisher around 625 AC.
Damage etc:
When working out the damage, pin bonus, bleed bonus, attack bonus, submission bonus etc. i would reccomend 1 bleed/pin/sub bonus, 20 attack bonus and as much damage as possible.
The minimum and maximum damage should be the same.
E.g.
70 Minimum damage
70 Maximum damage
20 Attack Bonus
1 Bleed/Pin/Submission bonus.
Okay, first you need to work out how much AG you are going to get. For a strength i would reccomend 40 (Also Helps towards Leg Drop) and any other class i would reccomend 25 AG.
Never buy AG with ATs, always use stats on them.
What Type finisher to make:
For a technique, i would reccomend a submission finisher.
For a Resistance, i would reccomend a Pin finisher.
For anything else, i would reccomend a Direct damage finisher.
Working out the Adrenaline Cost:
When working out the adrenaline cost, you must times your adrenaline gain by 25. So if your AG is 25, you should have a finisher around 625 AC.
Damage etc:
When working out the damage, pin bonus, bleed bonus, attack bonus, submission bonus etc. i would reccomend 1 bleed/pin/sub bonus, 20 attack bonus and as much damage as possible.
The minimum and maximum damage should be the same.
E.g.
70 Minimum damage
70 Maximum damage
20 Attack Bonus
1 Bleed/Pin/Submission bonus.
Re: Finisher Help.
why not always make pins instead of direct dmg? Make it just like a dd but the difference is that u pin right after to get the win. What are the cons and pros?
bob loblaw- Posts : 4
Points : 4
Reputation : 0
Join date : 2011-08-17
Re: Finisher Help.
bob loblaw wrote:why not always make pins instead of direct dmg? Make it just like a dd but the difference is that u pin right after to get the win. What are the cons and pros?
Pros of a pin finisher: you get to pin the opponent after you use your finisher on them
Cons of a pin finisher: When adding damage, it uses up a LOT more adrenaline than it would for a regular DD fin.
Re: Finisher Help.
If u put a high pin bonus it does, if u put 1 in pin bonusthen no, it costs the same as a dd fin with 1 bleed bonus.Super Man wrote:bob loblaw wrote:why not always make pins instead of direct dmg? Make it just like a dd but the difference is that u pin right after to get the win. What are the cons and pros?
Pros of a pin finisher: you get to pin the opponent after you use your finisher on them
Cons of a pin finisher: When adding damage, it uses up a LOT more adrenaline than it would for a regular DD fin.
bob loblaw- Posts : 4
Points : 4
Reputation : 0
Join date : 2011-08-17
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