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Balanced guide
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Balanced guide
All credits to Sulmy.
Overall:
-max versatility
TM:cradle piledriver,caribbean splash,steenalizer
TM's:2(groggy DD,grounded Sub)
finishers:1(DD)
Strength:
Get rage until you have enough for your final finisher(at least 20-25),after you get your rage done,go for Might(you need DDI for damaging the opponent)and spare points put in berserker
Speed:
Max lightness and Frenzied Urge,the spare points put in Head Start
Technique:
Block(max) and the rest put in feint and escape submission
Resistance:
Tireless and Thick skin(a balance between these) and the spare points on Thoughness
Advanced Technique:-early(1-10):Increased Resistance +
Increased Atack
Power Blow
-mid-level(10-20):Increased Resistance ++
Increased Atack +
Block
Power Blow +
Damage Resistance +
-late-level(20-31)str side:Increased Resistance ++
Block +
Power Blow ++
Increased Atack ++
Power Body
Damage Resistance +
Low Blow +
-late-level(20-31)tech side:Increased Resistance ++
Block +
Power Blow ++
Increased Atack ++
Power Body
Damage Resistance +
Mortal Submission ++
Increased Submission +
Good moves for Balanced(groggy,grounded,bent down)for all these moves you need Versatility + Versatility :
-Caribbean Splash
-Double Powerbomb
-Back Cracker
-Samoan Driver
-Front Face Neckbreaker
-Cradle Piledriver
-C-4
-Bisontennial
-Steenalizer
Here are some steps you have to follow for a basic temporary and final finisher:
1.focus on 20 str(20 str/1 speed/1 resistance/1 technique) and put all your points in rage and might
2.when you get 20 str make this finisher:
required position:Grounded
suffered position:Stunned
dmg:35-35
atack bonus:10
bleed bonus:1
3.when you get your final finisher go full versatility(that means from now on all points from str keep for versatility so when you get a balance between str and other stats 25-25-25-25 you will have your versatility 25)
Overall:
-max versatility
TM:cradle piledriver,caribbean splash,steenalizer
TM's:2(groggy DD,grounded Sub)
finishers:1(DD)
Strength:
Get rage until you have enough for your final finisher(at least 20-25),after you get your rage done,go for Might(you need DDI for damaging the opponent)and spare points put in berserker
Speed:
Max lightness and Frenzied Urge,the spare points put in Head Start
Technique:
Block(max) and the rest put in feint and escape submission
Resistance:
Tireless and Thick skin(a balance between these) and the spare points on Thoughness
Advanced Technique:-early(1-10):Increased Resistance +
Increased Atack
Power Blow
-mid-level(10-20):Increased Resistance ++
Increased Atack +
Block
Power Blow +
Damage Resistance +
-late-level(20-31)str side:Increased Resistance ++
Block +
Power Blow ++
Increased Atack ++
Power Body
Damage Resistance +
Low Blow +
-late-level(20-31)tech side:Increased Resistance ++
Block +
Power Blow ++
Increased Atack ++
Power Body
Damage Resistance +
Mortal Submission ++
Increased Submission +
Good moves for Balanced(groggy,grounded,bent down)for all these moves you need Versatility + Versatility :
-Caribbean Splash
-Double Powerbomb
-Back Cracker
-Samoan Driver
-Front Face Neckbreaker
-Cradle Piledriver
-C-4
-Bisontennial
-Steenalizer
Here are some steps you have to follow for a basic temporary and final finisher:
1.focus on 20 str(20 str/1 speed/1 resistance/1 technique) and put all your points in rage and might
2.when you get 20 str make this finisher:
required position:Grounded
suffered position:Stunned
dmg:35-35
atack bonus:10
bleed bonus:1
3.when you get your final finisher go full versatility(that means from now on all points from str keep for versatility so when you get a balance between str and other stats 25-25-25-25 you will have your versatility 25)
Last edited by Super Man on Wed Aug 17, 2011 11:58 pm; edited 1 time in total
Re: Balanced guide
umm?you got a nice guide right there it seems :-/
Sulmy- Posts : 1
Points : 1
Reputation : 0
Join date : 2011-08-17
Re: Balanced guide
post this under the main one i made, just to make it user friendly
Crimson Caliber- Posts : 92
Points : 137
Reputation : 0
Join date : 2011-08-17
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